
Most weapons now allow you to look down the sights when a key is pressed while holding them. SMOD adds over 20 weapons to the single player game, as well as custom weapon scripts that can import weapons from other Source engine games such as Counter-Strike, or create new ones from scratch. The new content consists of many new NPCs and weapons, new gamemodes, comprehensive customization and tweaking options, new abilities for the player, and new features to the gameplay, such as level randomization and simple branching in the otherwise linear flow of the main episodes. Intriguingly, McVicker promises "one of these gigantic projects every month until the end of the year," and we can't wait to see what else he's planning to release.SMOD is a single player mod of Valve's first-person shooter Half-Life 2.

Still, the release is interesting as a playable bit of video game history, and it's an intriguing look at an alternate history of what multiplayer Half-Life could have looked like. After months of work, the results of their efforts are now playable and available for download.Īs a game, Half-Life Threewave looks pretty dated compared to modern shooters, or even decades-old Half-Life 2 CTF mods. After hearing of the leaked Threewave mod in February (and apparently tracking down a complete version from a Vietnamese FTP server) McVicker worked with a programmer going by the handle PixelMiner to fix the outstanding issues making the mod unplayable. That's where Valve News Network's Tyler McVicker comes in. Trying to run it online crashed the game immediately, and even running a local version forced you to deal with missing textures and broken spawn points. The only problem with the Half-Life version of Threewave revealed by the hack was that it was hopelessly broken.


Online discussion suggests Valve was planning to officially release the ported mod in 2001, but the content didn't officially see the light of day until the 2003 server hack (coincidentally, Threewave author David "Zoid" Kirsch was hired by Valve in 2008 and still works there to this day). Threewave sees some largely cosmetic changes in the move from Quake to Half-Life-a big polygonal statue "Quad Damage" logo is replaced with Half-Life's iconic lambda, for instance-but the provenance of the core maps is unmistakable. Buried in a leaked folder called "wmods" (in a subfolder named "3wave") was a level pack for Half-Life's Deathmatch Classic containing replicas of all the official maps from the Quake Threewave mod. Further Reading Catching up with the guy who stole Half-Life 2’s source code, 10 years laterEven PC shooter superfans may not remember, however, that a Half-Life version of Threewave was contained in the infamous 2003 hack of Valve's servers-the same hack that revealed an early copy of Half-Life 2 to the world.
